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There were tools made to extract the internal high-quality music (as midi files plus a sound font, to be played on foobar2000), however, interest remains limited in implementing its playback in real-time on emulators. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM. There is also nds-color.cg and psp-color.cg, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.Īs a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. If you prefer the darker color options that those emulators have, then use vba-color.cg instead. These are available in GLSL for OpenGL, and Slang for Vulkan.įor GBA, there is gba-color.cg, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. Color Emulation on: Gamma correction and adjusted color range.Ĭg shaders can be used in OpenEmu or RetroArch that adjust the colors to those of a real GBA screen, as well as other screen types.Higan: Under Settings > Video Filter, you will find the "Color Emulation" checkbox. VBA-M: (nightly only): Under Options > Game Boy Advance, you will find the option, LCD Filter. MGBA: Under Tools > Settings > Shaders, you will find three customizable Desaturation parameters. VGA Mode (poppy bright): No desaturation.Nintendo DS in GBA mode: Some desaturation.GBA SP (backlight): Strong desaturation.

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MAME Has a gba driver markup as working but both graphics and sound are "imperfect". higan Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA and VBA-M. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). There are, however, two forks of interest: gpSPmod, and gpSP-J.

A bit less accurate in some respects, but fixes a few games such as Advance Wars 2. VBA-Next A RetroArch fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. It is behind in terms of accuracy and performance compared to mGBA. Visual Boy Advance-M (VBA-M) A fork with additional improvements. Discovered to have an ACE vulnerability detailed below. Visual Boy Advance (VBA) The original GBA emulator. It currently does not have an official Android build. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. For its accuracy, it's gradually becoming the best at that. RetroArch).Ĭomparisons mGBA Aims for accuracy, speed, and features.
